There was a massive SNAFU. Your supply drop landed near the enemy’s supply drop. Kill teams must secure and protect their supplies and orders and, if possible, destroy the enemy supplies.
Terrain
Each player takes it in turns to place a piece of terrain, either a structure or a connecting walkway, until there is no more terrain to place or the players agree that there is enough. It is suggested that the terrain is set up within an area of 4′ by 4′, or slightly smaller, so that the kill teams start off a reasonable distance apart.
Kill Team Deployment
Each player rolls a dice. The low scorer chooses which battlefield edge they wish to set up on. Once sides have been determined each kill team will place an objective marker anywhere within 8″ of the center of the board. The player that chose their battlefield edge first sets up their kill team within 8″ of that edge. Their opponent then sets up within 8″ of the opposite battlefield edge.
Starting the Game
The players roll off. The winner takes the first turn.
Special Rules
Objective markers should be 3D and of similar size, for example a stack of 3 or 4 ammo crates. Objective markers should be between 1/2″ to 1″ tall. In order to destroy the enemy’s objective a kill team must inflict 2 wounds at a toughness of 5.
Ending the Game
The game ends when one supply drop has been destroyed, if a kill team fails a bottle test, or one player volunteers to bottle out. The kill team that bottles out loses and the other kill team wins.
