Terrain
Each player takes it in turns to place a piece of terrain, either a structure or a connecting walkway, until there is no more terrain to place or the players agree that there is enough. It is suggested that the terrain is set up within an area of 4′ by 4′, or slightly smaller, so that the kill teams start off a reasonable distance apart.
Kill Team Deployment
Divide the board into quarters, deployment zones will be opposite corners. Each player rolls a dice. The low scorer chooses which deployment zone they wish to set up on. Once deployment zones have been determined each kill team will place one of the 5 objective markers in the non-deployment zones at least 5” from a deployment zone and at least 4” from another marker. The kill team that deploys first will place 3 of the markers staring first.
Starting the Game
The players roll off. The winner takes the first turn.
Special Rules
Objective markers should be 3D and of similar size, for example a stack of 3 or 4 ammo crates. Objective markers should be between 1/2″ to 1″ tall.
Ending the Game
The game ends when one kill team controls the majority of the objectives for two full turns, a kill team fails a bottle test, or one player volunteers to bottle out. The kill team that bottles out loses and the other kill team wins.
