Space Marine Scouts – EH1

Scouts vs Harlequins, all the Harlequins have to do to tie in the campaign is win, roll at least a 2 for prmethium AND win the second game.

With Collino out and the Scouts at full force, plus a Terminator Special Operative, the Harlequins lost on the mission roll; I rolled kill team allowing the Scouts to bring their entire squad, 10 Scouts + Terminator Spec Op. My leader was out leaving me with 5 guys. The shear weight of numbers took me down to 1 guy before failing a bottle test.

I played as carefully as possible but the Scouts managed to take out my Specialist in the second turn. Eventually I managed to take 3 of his guys out / down. He made his two bottle checks and I failed my 4th or 5th to lose. To add insult to injury, my best Specialist died and I lost one guy to a head wound. The fun thing was thing was that Charlie fired into close combat with his heavy gunner and fired 5 shots. 4 requiring ammo checked (all passed) but 4 of them it his own guy. Thinking that he couldn’t do worse he fired the other heavy gunner in. Hit his guy 3 more times and me once, it wasn’t until his sniper shot in that he too that he put me down.

I had to spend the promethium just to recruit a
nothe player.

Game 2 Charlie rolled….. yep, you guessed it – Kill team
This game went a little better, I managed t get in to close combat in round and take out his heavy weapons guys. My Leader consolidated into another guy, but Charlie charged all of his remaining marines. Leaving my leader surrounded by 5 marines ( only because battlefield terrain prevented the 6th). My leader managed to kill 4 guys before being slain. But Charlie failed his bottle test and I won.

Terry 15 (17 actual)
Charlie 13